Senior UX Designer - REDEX
Responsibilities
● Designed Hi-Fi Prototypes for Multiple Products
Developed high-fidelity, interactive prototypes for various products, ensuring they aligned with user needs and business objectives. Collaborated with cross-functional teams, such as developers and product managers, to deliver seamless, user-friendly interfaces that effectively communicated the design vision.
● Created Marketing Materials
Designed engaging marketing collateral such as posters, standees, brochures, and digital assets. These materials were used for product launches, events, and brand campaigns. Focused on visual storytelling to enhance brand recognition and drive audience engagement.
● Updated Brand Style Guide
Led the redesign of the company’s brand style guide, crafting new logos, typography, color schemes, and visual elements. Provided detailed guidelines for consistent use across all media, ensuring a cohesive and professional brand image for both internal and external communications.
Project Highlight - REHash Marketplace (2022 - 2023)
● Used Figma
Designed the UI/UX for REHash Marketplace, utilizing Figma to create wireframes, user flows, and high-fidelity prototypes. Ensured the platform was user-friendly, responsive, and aligned with the brand’s visual identity.
● UI/UX Design
Led the design process for the project, from wireframes to high-fidelity prototypes. Focused on improving user interactions, optimizing navigation, and enhancing overall usability to ensure a smooth user experience.
Year
July 2022 to Current
Associate Lecturer - Gyalpozhing College of Information Technology
Responsibilities
● Facilitated Classes:
Delivered lectures and tutorials for students in UX/UI design and related subjects. Utilized a variety of teaching methods, including project-based learning, group discussions, and hands-on exercises, to encourage active participation and improve student engagement.
● Developed Module Syllabi and CA Briefs:
Designed comprehensive course syllabi for various subjects, outlining key learning outcomes, assessments, and timelines. Created clear, structured Continuous Assessment (CA) briefs to guide students through practical exercises and projects, ensuring alignment with academic standards.
● Created Learning Materials:
Developed a range of teaching and learning resources, including lecture slides, reading materials, and assignments. Ensured content was up-to-date and relevant, incorporating industry trends and real-world examples to enrich the student experience.
Year
August 2021 to July 2022
Content Developer - ST Engineering Land Systems
Responsibilities
● Modeled and Textured 3D Assets for Hololens Apps
Created 3D models and textures for augmented reality applications on Microsoft’s Hololens. Ensured that assets were optimized for interactive experiences, focusing on realism and performance.
● Designed UI/UX for Hololens Apps
Led the UI/UX design for various AR applications, ensuring that the interface was intuitive and accessible. Conducted user testing and iterated on designs to enhance usability and improve user interactions within the AR environment.
● Edited E-learning Video Materials
Edited and produced instructional videos to support training materials, ensuring the content was clear, engaging, and aligned with the project’s learning objectives. Worked closely with subject matter experts to create effective e-learning resources.
Project Highlight - RSAF Project (2019 - 2020)
● Used Adobe Photoshop and Illustrator
Created UI/UX designs for the RSAF project, including wireframes and visual elements for a digital platform. Collaborated with a multidisciplinary team to ensure designs aligned with the project’s goals and were accessible to the target audience.
● 3D Asset Modeling
Modeled and textured 3D assets, contributing to a more immersive experience within the platform. Worked to optimize assets for performance while maintaining high-quality visual fidelity.
Year
August 2019 to August 2021
UI Redesign - Design Exercise
Responsibilities
• Responsible for most of the UI rework.
• Leading the design direction.
• Defining the style and theme.